![]() Inside the mines (for, as mentioned, they are now working), strange incidents concerning the workforce have escalated to a grisly murder. That latter mission is quite substantial in length (and merits its own map with distinct landscape), but perhaps the most in-depth auxiliary quest in this concluding segment is one I’d almost missed until making a second sweep of Stalwart village. There’s plenty of interesting world-building going on here too, surrounding both Ondra’s followers and her own divine activities. The climatic choice in the area does feel a bit too binary (and, disappointingly, doesn’t draw much comment from Maneha suggesting she’s not hugely devoted to her religion), but overall the Fallen Moon map(s) represent the best of The White March’s intentions toward player choice. I was even able to plan out my escape route in advance and use it to avoid any meaningful conflict when matters went sideways. ![]() This goes beyond a binary “kill everybody / don’t kill everybody” choice, providing a couple of non-violent ways to achieve your goals (one of which is playing along with some Ondran rituals), and quite a few entrances and passageways for the more stealth-inclined to exploit. Her personal quest is a touch on the familiar side ( Pillars isn’t short of amiable companions with darker secrets, and the resolution re-treads philosophical territory the game has done better), but the Abbey itself is a typically fine-looking map with some admirable variety in how it can be tackled. Maneha’s own troubles eventually intersect with the narrative progression of The White March Part 2, and lead the party to the Ondra-centric Abbey of the Fallen Moon. ![]()
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